Animation Scenes

Animation Scenes let you break your animation into multiple independent timelines that can be played, looped, or triggered separately. This makes it easier to manage complex animations and create more interactive, event-driven ad experiences.

This guide explains when Animation Scenes are useful, and how to set them up and trigger them.


Overview

There is a new way to structure your ad animations: create multiple isolated animations (Scenes) and control when and how each one plays.

Each Animation Scene is a separate timeline that can:

  • Autoplay on ad load

  • Loop independently

  • Be triggered by user interaction

  • Start, pause, or restart other Scenes

This allows you to build richer experiences while keeping each animation easy to manage.


When to Use Animation Scenes

Below are a few common scenarios where Animation Scenes shine.

Case #1 โ€” Looping a CTA Animation

Use Animation Scenes to separate your main intro animation from a looping call-to-action. This keeps your CTA animation running without restarting the entire ad animation.

Example setup:

  • Scene 1: Intro animation

    • Autoplays on ad load

  • Scene 2: CTA animation

    • Loops continuously

Case #2 โ€” Trigger Animations on click

Use Scenes to add interactive animations triggered by user actions. This approach is ideal for creating engaging, responsive effects without overloading a single timeline.

Example setup:

  • Scene 1: Intro animation

    • Autoplays on ad load

  • Scene 2: Interactive animation

    • Triggered when an image is clicked


How Animation Scenes Work

What Is an Animation Scene?

An Animation Scene is a separate Animation Timeline that contains its own animation blocks, groups, and settings.

This means that when your creative has only one scene, it is built in the same way as with the previous Animation Timeline. If you donโ€™t need additional scenes, you donโ€™t need to change your workflow.

Scenes can:

  • Play asynchronously (in parallel or sequentially)

  • Be triggered at different times

  • Use different playback rules (autoplay, loop, pause, etc.)

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๐Ÿ’ก Think of each Scene as a self-contained animation that you can control independently.

Scene 1 example
Scene 1 example
Scene 2 example
Scene 2 example

Default Scene Behaviour

  • Every creative starts with Scene 1 by default.

  • Scene 1 can be your only Scene for a simple animation.

  • By default, Scene 1 is set to Autoplay.

  • Additional Scenes are not set to Autoplay by default.

To learn how to create animations inside a Scene, refer to the Animation Timeline guide.

Basic Scene Actions

You manage Animation Scenes using the Scene tabs above the timeline.

Adding a Scene

  • Click the โ€œ+โ€ button next to the Scene tabs.

  • New Scenes are named automatically: Scene 2, Scene 3, etc.

Adding a Scene

Deleting a Scene

  • Click the bin icon next to the Scene tab.

  • Confirm deletion.

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Deleting a Scene

Copy Scene Animation from Size to Size

  • Click the copy icon next to the Scene tabs.

  • Copies animations within the selected Scene only to other sizes.

    Copy Scene Animation from Size to Size

Scene Settings

Each Scene has its own playback settings.

Scene Settings button

Default Settings

  • Scene 1: Autoplay enabled

  • All other Scenes: Autoplay disabled

Available Scene Options

  • Autoplay โ€” plays the Scene automatically on ad load.

    • Enable restart on scroll into view โ€” the animation will restart every time the viewer scrolls the page and the ad comes back into view.

  • Loop โ€” allows you to keep restarting your Animation Scene for as many times as you define or infinitely.

    • Pause โ€” Add a Pause between each loop.

  • Parallax scroll animation โ€” connects animation playback to the viewerโ€™s scroll position: the animation progresses as the viewer scrolls the page.

    • From the drop-down menus select when you want your parallax to start and end.

    Scene Settings menu

Triggering Animation Scenes

Scenes can be triggered in multiple ways, giving you fine-grained control over playback.

1. Autoplay on Ad Load

  • Enabled directly in the Scene settings.

    • Multiple Scenes can be set to Autoplay if needed.

Scene Settings: Autoplay enabled

2. Triggering Scenes from Element Click Actions

You can trigger Scenes using element interactions.

Setup steps:

  1. Select an element.

  2. Open the Setup tab.

  3. Choose a Click trigger.

  4. Select one of the following actions:

  5. Choose the Scene you want to control.

3. Triggering Scenes from Other Scenes (Timed Actions)

Scenes can also trigger other Scenes at specific times.

Example:

  • Play Scene 2 halfway through Scene 1

  • Start multiple Scenes in parallel

  • Chain Scenes one after another

Setup steps:

  1. Open the Scene that will trigger another Scene.

  2. Move the playhead to the desired time.

  3. Add a new Action.

  4. In the Action settings pop-up, select one of the following actions:

  5. Choose the Scene you want to control.

New Timed Action created
Timed Actions Settings menu

Previewing Animation Scenes

Preview behaviour depends on where you are working.

In the Fluid Ad Creator (Animation Pane controls)

Select the Play button to start playing the selected scene from where the red playhead is positioned.

  • You can only view and play one selected Scene at a time.

  • This is true even if:

    • A Scene is set to Autoplay

    • A Scene is triggered by another Scene or element

  • You cannot preview:

    • Looping behaviour

    • Element Click actions triggering another Scene

    • Timed actions triggering another Scene

On Preview Page

Click the Preview button in the top navigation bar to open the Preview page. When the page loads, any animations set to Autoplay will begin playing for the size that matches your browser window.

  • To review complex, multiple Scenes interactions use the Preview Page.

  • You can preview all Scenes regardless of a trigger and setup:

    • Autoplay Scenes

    • Looping Scenes

    • Scenes triggered by timed actions and playing sequentially

    • Scenes triggered by user interactions


Migrating Animated Creatives from Studio 3

Animation Scenes are fully backward-compatible.

Migration Behaviour

  • Animation Timeline in Studio 3 creatives is migrated as Scene 1.

  • Existing animations play as expected.

  • Existing Animation actions continue to work and are mapped to the actions:

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Best practice: If you plan to create multiple Scenes, replace old actions with new actions: Play / Pause / Restart / Rewind Animation Scene, and select the specific Scene you want to target.

ON / OFF Animation Toggle Changes

Studio 4.2 no longer uses an ON / OFF animation toggle.

  • When the Animation pane is open, you can create and edit animations.

  • When the Animation pane is closed, you can adjust the ad design only โ€” existing animations are not affected.

Migrating Previously Created Animations

  • If animation was ON โ†’ Scene 1 is set to Autoplay.

  • If animation was OFF in some sizes โ†’ Scene 1 is still set to Autoplay.

  • If animation was OFF in all sizes โ†’ Scene 1 is created with Autoplay disabled.

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Tip: Always use the Preview page with Breakout view to review your migrated creative across all sizes and confirm design and animation accuracy.

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